| OP players, OP civs | |
|
+7no rush general erik_kire Firom sapikles J4|V|3$ _spunk_ Sanderson_FIN 11 posters |
|
Author | Message |
---|
Sanderson_FIN
Posts : 382 Join date : 2009-06-13 Age : 33 Location : Helsinki
| Subject: OP players, OP civs Sun Nov 08, 2009 6:26 pm | |
| SavoryBeef - Japan I_AM_NOT_ME - Russia Sanderson_FIN - Germany
vs
ERIK_KIRE - Russia pandulu - Japan Lysear - France
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2008/2/4/1740216/opopopop.age3Yrec | |
|
| |
_spunk_
Posts : 787 Join date : 2009-07-02 Location : Mighty England
| Subject: Re: OP players, OP civs Sun Nov 08, 2009 6:29 pm | |
| i heard I_AM_NOT_ME is a smurf ....... | |
|
| |
Sanderson_FIN
Posts : 382 Join date : 2009-06-13 Age : 33 Location : Helsinki
| Subject: Re: OP players, OP civs Sun Nov 08, 2009 6:31 pm | |
| well... I'm not here to speculate that : P just giving the facts | |
|
| |
J4|V|3$
Posts : 495 Join date : 2009-10-24 Age : 30 Location : Seattle
| Subject: Re: OP players, OP civs Sun Nov 08, 2009 8:19 pm | |
| lol Sanderson's so OP he doesn't need to go with an OP civ | |
|
| |
sapikles
Posts : 259 Join date : 2009-06-30 Age : 34 Location : bet,raise, reraise, ALL IN ( 2 2)
| Subject: Re: OP players, OP civs Sun Nov 08, 2009 8:49 pm | |
| - J4|V|3$ wrote:
- lol Sanderson's so OP he doesn't need to go with an OP civ
lol u are an idiot, take a look again, russia as a team makes germany op | |
|
| |
J4|V|3$
Posts : 495 Join date : 2009-10-24 Age : 30 Location : Seattle
| Subject: Re: OP players, OP civs Sun Nov 08, 2009 9:35 pm | |
| i wouldnt say OP, but certainly beastly. no need to be so harsh dude | |
|
| |
Firom
Posts : 464 Join date : 2009-07-03 Age : 31 Location : usa
| Subject: Re: OP players, OP civs Sun Nov 08, 2009 9:43 pm | |
| - _spunk_ wrote:
- i heard I_AM_NOT_ME is a smurf .......
where did you hear that? | |
|
| |
erik_kire
Posts : 32 Join date : 2009-07-30
| Subject: Re: OP players, OP civs Sun Nov 08, 2009 11:20 pm | |
| - sapikles wrote:
- J4|V|3$ wrote:
- lol Sanderson's so OP he doesn't need to go with an OP civ
lol u are an idiot, take a look again, russia as a team makes germany op jajajajajajajajja el javes si es bruto xD (i wonder how many people are going to look this up in the translator ) Good game was fun trying something new. | |
|
| |
no rush general
Posts : 64 Join date : 2009-07-09 Age : 36 Location : British Empire
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 12:26 am | |
| - sapikles wrote:
- J4|V|3$ wrote:
- lol Sanderson's so OP he doesn't need to go with an OP civ
lol u are an idiot, take a look again, russia as a team makes germany op Please explain because I can't see how any of these will guarantee a win: 1) Team cold water ports which is water only. 2) Team infantry school which does little on maps such as Andes which already have fast infantry training. 3) Team scout cavalry which gives war wagons 50 HP and gives uhlans 19 HP? | |
|
| |
Firom
Posts : 464 Join date : 2009-07-03 Age : 31 Location : usa
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 12:50 am | |
| - erik_kire wrote:
jajajajajajajajja el javes si es bruto xD
not gonna look this up, but just guessing: hahahahahahahahha, it's right even if it's rude xD no clue what "el javes" means :/ | |
|
| |
J4|V|3$
Posts : 495 Join date : 2009-10-24 Age : 30 Location : Seattle
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 12:54 am | |
| something about being gross? | |
|
| |
no rush general
Posts : 64 Join date : 2009-07-09 Age : 36 Location : British Empire
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 6:03 am | |
| After examing each side in the first 5 minutes I knew that team 1 would win since team 2 had the worst shipments, the Russian especially (boyars missing, ouch!). The French lacked wilderness warfare which is a must because its more potent than most infantry HP shipments. Germany lacked a cavalry HP upgrade which is usually a must. I strongly recommend sending all the hand infantry upgrades before sending the German church tech. Both Japanese lacked infinite shipments which is rarely the optimal choice when Japan has the Torii Gates, more interestingly neither used samurai despite the +20% infantry speed tech on Andes. | |
|
| |
Guest Guest
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 8:11 am | |
| i am not me is very obvious who it is.
about the game.....too much b.s for my likeing. if anything you keep the same teams and move to a normal map. god when will you guys start playing other maps? last 2 weeks ive basicly quit this game because of the lack of map choices. its a shame, i still love this game but im losing my passion again. |
|
| |
_spunk_
Posts : 787 Join date : 2009-07-02 Location : Mighty England
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 12:36 pm | |
| lol wtf does it matter what map we play. would of been the same no matter what map instant units for all...... and if u watched we did'nt use natives. u need to sort your head out and stop the hate | |
|
| |
savorybeef
Posts : 373 Join date : 2009-07-15 Location : Buffalo NY
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 12:46 pm | |
| - no rush general wrote:
- After examing each side in the first 5 minutes I knew that team 1 would win since team 2 had the worst shipments, the Russian especially (boyars missing, ouch!).
The French lacked wilderness warfare which is a must because its more potent than most infantry HP shipments. Germany lacked a cavalry HP upgrade which is usually a must. I strongly recommend sending all the hand infantry upgrades before sending the German church tech. Both Japanese lacked infinite shipments which is rarely the optimal choice when Japan has the Torii Gates, more interestingly neither used samurai despite the +20% infantry speed tech on Andes. japan has wayy better cards than a 300 infinite ship...and samurai are terrible units compared to the other units japan has | |
|
| |
Guest Guest
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 1:25 pm | |
| - _spunk_ wrote:
- lol wtf does it matter what map we play. would of been the same no matter what map instant units for all...... and if u watched we did'nt use natives. u need to sort your head out and stop the hate
ok so my point stands. russia on both teams on a normal map. its the same. right? sort your head out bro because your reasoning is whacked. wow, andes and cant attack the natives......you guys have lost your minds. if anything, you remove the cards that make each of those civs powerfull as a faith agreement for the good of the game. removing the attacking natives and just using it for the faster inf. upgrade is girly. yea i said it,GIRLY! this is actually easy, #1 remove sevestpool, #2 let japan have 1 dymio thingy and morotus only trainable from a castle. the french imo could stay as normal. just me be brutally honest bro,not hate! |
|
| |
_spunk_
Posts : 787 Join date : 2009-07-02 Location : Mighty England
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 1:37 pm | |
| look untill u play with the big boy's just stfu crying. u always whinning about what we are doing and what maps we are playign yet u never play with us....just stfu.. noone cares | |
|
| |
Brett
Posts : 685 Join date : 2009-06-26 Age : 33
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 3:26 pm | |
| Rather than whine about TR I just quit to play sup, makes more sense imo. | |
|
| |
Guest Guest
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 3:59 pm | |
| - Brett wrote:
- Rather than whine about TR I just quit to play sup, makes more sense imo.
getting to that point seeing how the treaty's gone to sht. |
|
| |
no rush general
Posts : 64 Join date : 2009-07-09 Age : 36 Location : British Empire
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 4:07 pm | |
| - savorybeef wrote:
japan has wayy better cards than a 300 infinite ship...and samurai are terrible units compared to the other units japan has Absolutely, infinite 6 samurai (worth 1200 resources), you could remove 5% dry land parcels or a exotic hardwoods and be able to maintain 211/200 population. Samurai have very high siege damage per population, as high as British grenadiers, imperial tercios and exalted quang pikemen. | |
|
| |
Brett
Posts : 685 Join date : 2009-06-26 Age : 33
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 4:31 pm | |
| - no rush general wrote:
- Absolutely, infinite 6 samurai (worth 1200 resources), you could remove 5% dry land parcels or a exotic hardwoods and be able to maintain 211/200 population.
Samurai have very high siege damage per population, as high as British grenadiers, imperial tercios and exalted quang pikemen. You will never maintain over 200 pop unless your enemy is a dipshit when shipping units, guaranteed. As a rule of thumb, the only good infinite unit cards are natives which consume no pop or infinite cannon cards, like infinite heavy cannon and 2 rocket. Not to mention Samurais are useless in TR, Ashi are just as good versus Cavalry as Samurai, and if you're sieging with Infantry you're doing it wrong. 5-10 mortars with ashi/yumi/flaming arrow/nagi simply won't die before it can pound a hole into someones base and the 5-10 mortars can then target all their barracks/stables/etc. The only value of Samurai is something to spam when you get into the base for siege, but even then I'd probably do ashi + mortar because I have the advantage of range.. | |
|
| |
Firom
Posts : 464 Join date : 2009-07-03 Age : 31 Location : usa
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 5:57 pm | |
| - Brett wrote:
- no rush general wrote:
- Absolutely, infinite 6 samurai (worth 1200 resources), you could remove 5% dry land parcels or a exotic hardwoods and be able to maintain 211/200 population.
Samurai have very high siege damage per population, as high as British grenadiers, imperial tercios and exalted quang pikemen. the only good infinite unit cards are natives which consume no pop or infinite cannon cards, like infinite heavy cannon and 2 rocket.
infinite 1000 coin? | |
|
| |
J4|V|3$
Posts : 495 Join date : 2009-10-24 Age : 30 Location : Seattle
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 6:35 pm | |
| aztec win | |
|
| |
Brett
Posts : 685 Join date : 2009-06-26 Age : 33
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 8:32 pm | |
| - Brett wrote:
- the only good infinite unit cards are natives which consume no pop or infinite cannon cards, like infinite heavy cannon and 2 rocket.
Please read my posts fully Hidan. | |
|
| |
Firom
Posts : 464 Join date : 2009-07-03 Age : 31 Location : usa
| Subject: Re: OP players, OP civs Mon Nov 09, 2009 8:34 pm | |
| | |
|
| |
Sponsored content
| Subject: Re: OP players, OP civs | |
| |
|
| |
| OP players, OP civs | |
|